AI Product Manager Lead · Arlington, VA

Tyler Zanona

By day, I ship real-time Voice AI and agentic products where quality is measured in milliseconds and trust. By night, I'm building a video game where the line between watching a story and playing it disappears. Nine years from hands-on code to product leadership — and I still build with both hands.

Tyler Zanona

The story so far

Builder first.
Product always.

Builder

I started as a lead developer at Booz Allen Hamilton — JavaScript, HTML, and CSS in complex, high-stakes public-sector environments, owning delivery end to end from stakeholder requirements through release. That's where I learned the thing I still believe most: great products are built, not just planned.

Product

At Accenture I moved from writing the code to owning what gets built — translating customer needs into roadmaps, defining MVPs that accelerated delivery, mentoring globally distributed teams, and championing platform strategy with clients, vendors, and senior portfolio leadership.

AI

Today I lead shipped, production agentic AI end to end — real-time Voice AI and autonomous agents orchestrated across systems into one seamless, zero-setup flow. I define the quality bar (accuracy, hallucination, deflection), tell the story on stage at ServiceNow Knowledge 2026, and still prototype hands-on with Claude Code.

The line between watching a story and playing it should disappear. The design pillar behind Bodfish — and most of what I make

In flight

Three projects,
built end to end.

A game, a garden, and a city from day to night — each one mine from product vision through design, code, and craft.

Pixelated satellite map of the Kern Canyon, a red pin marking Bodfish, California
In development · Playable prologue

Bodfish

Designer · Developer · Composer

A narrative game adapted from a short story written by my father. No cutscenes — every scene is a purpose-built mechanic, so the player never stops playing the film. I'm designing the branches, writing the code, and composing the score.

Explore Bodfish →

Also in the lab

Very early prototype

WHIFF

A tiny iOS game about being hunted by things that smell you coming. Swipe to move — you keep going until you turn — and every step leaves a scent trail the creatures follow. Decoys buy you a moment to breathe.

Beyond the work

The craft doesn't clock out.

Speaking

ServiceNow Knowledge 2026 — "Rise of the AI-Powered Service Desk," on the flagship conference stage.

Music

Composer — including the original score for Bodfish, written scene by scene alongside the mechanics.

Video

Producer of professional AI demo films — the ones at Knowledge 2026 drove 100+ client conversations.

Photography

Chasing warm light on weekends — usually on film, sometimes in 3D.

Tyler on the couch beneath a wall of framed vinyl records, with a sleeping dog beside him
Sunday listening — quality control asleep on the right

A few wigglegrams from the camera roll — shot on a RETO3D film camera, looping forever on purpose.

January
The studio corner
Brewed seriously
Deep in thought

Off hours: game nights, global cuisines, coffee brewed a little too seriously, and cats.

Tyler at a café table, coffee in hand, smiling and pointing mid-conversation

Contact

Let's talk.

I'm exploring product roles where craft, story, and frontier AI meet. If that sounds like your team, I'd love to hear from you.

zanonatyler [at] gmail